Firebird, the same quack scientist that two games ago stranded him on the moon. He’s excited about his history report, but first would like to visit Mr. The beginning of Putt-Putt Travels Through Time mirrors previous games in the series. Each of the game’s four key items have four different potential locations, giving it a surprising amount of replay value. Consequently, it also feels considerably more complex than the previous games, as if to take its own time travel aspect to create a multiverse of potential Putt-Putt adventures. While Humongous had already tried some randomized variables in previous games in the series, Putt-Putt Travels Through Time invests in this approach far more thoroughly. Instead, the developer learned to encourage replayability by having their games follow different randomized “paths” that would alter how the story was played through. They preferred to push out multiple shorter games per year. Longer adventure games were never Humongous’s preference. Despite this, their games remained fairly bite-sized, child-friendly experiences. After Putt-Putt Saves the Zoo, Humongous continued to grow as a company, and their games grew in complexity alongside this.
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